local mask = SpawnEntityFromTableSynchronous("prop_dynamic", {model = "models/heroes/hero_atomic_samurai/samurai_ice_arcana/atomic_samurai_frost_sword.vmdl"})
mask:FollowEntity(hero, true)
local mask1_particle = ParticleManager:CreateParticle( "particles/econ/items/disruptor/disruptor_resistive_pinfold/disruptor_resistive_ambient_glow_cent.vpcf", PATTACH_ABSORIGIN_FOLLOW, mask )
ParticleManager:SetParticleControlEnt( mask1_particle, 0, mask, PATTACH_POINT_FOLLOW, "attach_part" , hero:GetOrigin(), true )
ParticleManager:SetParticleControlEnt( mask1_particle, 1, mask, PATTACH_POINT_FOLLOW, "attach_part" , hero:GetOrigin(), true )
ParticleManager:SetParticleControlEnt( mask1_particle, 2, mask, PATTACH_POINT_FOLLOW, "attach_part" , hero:GetOrigin(), true )
ParticleManager:SetParticleControlEnt( mask1_particle, 4, mask, PATTACH_POINT_FOLLOW, "attach_part" , hero:GetOrigin(), true )
local mask1_particle1 = ParticleManager:CreateParticle( "particles/hero_samurai/frost_sword_ambient.vpcf", PATTACH_ABSORIGIN_FOLLOW, mask )
ParticleManager:SetParticleControlEnt( mask1_particle1, 0, mask, PATTACH_POINT_FOLLOW, "attach_blade" , hero:GetOrigin(), true )
ParticleManager:SetParticleControlEnt( mask1_particle1, 1, mask, PATTACH_POINT_FOLLOW, "attach_blade" , hero:GetOrigin(), true )
ParticleManager:SetParticleControlEnt( mask1_particle1, 2, mask, PATTACH_POINT_FOLLOW, "attach_blade" , hero:GetOrigin(), true )