function CAddonTemplateGameMode:InitGameMode()
ListenToGameEvent("entity_killed", Dynamic_Wrap(self, "OnEntityKilled"), self)
end
function CAddonTemplateGameMode:OnEntityKilled(event)
local killedUnit = EntIndexToHScript(event.entindex_killed)
if killedUnit:IsRealHero() and killedUnit:GetLevel() < 10 then -- юнит герой и у него < 10 лвл
killedUnit:SetTimeUntilRespawn(10) -- 10 секунд
end
end