- 18 Авг 2022
- 3
- 0
- Проект
- Qewqq
(Уже задал похожий вопрос, но лично у меня он не отображается сорян если повторяюсь)
Пытаюсь сделать способность для башни которая будет регенерировать здоровье, но где-то у меня ошибка поскольку способность не работает, а вот где не вижу помогите пожалуйста.
Пытаюсь сделать способность для башни которая будет регенерировать здоровье, но где-то у меня ошибка поскольку способность не работает, а вот где не вижу помогите пожалуйста.
Код:
"DOTAAbilities"
{
"Version" "1"
"healt_aura"
{
"AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_AURA"
"AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
"AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
"AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL"
"BaseClass" "ability_datadriven"
"AbilityTextureName" "witch_doctor_voodoo_restoration"
"MaxLevel" "0"
"AbilityCastRange" "700"
"AbilityCastPoint" "0"
"AbilitySpecial"
{
"01"
{
"var_type" "FIELD_INTEGER"
"Range" "700"
}
}
"Modifiers"
{
"Health_Aura_Mod"
{
"Passive" "1"
"IsHidden" "1"
"IsDebuff" "0"
"EffectName" "witch_doctor_voodoo_restoration"
"EffectAttachType" "follow_origin"
"Aura" "Health_Aura_Mod_Regen"
"Aura_Radius" "%range"
"Aura_Teams" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
"Aura_Types" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
"Aura_Flags" "DOTA_UNIT_TARGET_FLAG_NONE"
}
"Health_Aura_Mod_Regen"
{
"IsPurgable" "0"
"IsBuff" "1"
"IsDebuff" "0"
"IsStunDebuff" "0"
"Properties"
{
"MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE" "%6"
}
}
}
Код:
"npc_dota_goodguys_tower1"
{
// General
//
"BaseClass" "npc_dota_tower" // Class of entity of link to.
"Model" "models/props_structures/tower_good.vmdl"// Model.
"SoundSet" "Tower.Water" // Name of sound set.
"MinimapIcon" "minimap_tower90"
"MinimapIconSize" "320"
"Level" "1"
// Abilities
//----------------------------------------------------------------
"Ability1" "healt_aura" // Ability 1.
"Ability2" "" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability5ility 5.
"Ability6" "" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "15" // Physical protection.
"MagicalResistance" "0" // Magical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "200" // Damage range min.
"AttackDamageMax" "200" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "0.7" // Speed of attack.
"AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "700" // Range within a target can be acquired.
"AttackRange" "700" // Range within a target can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_tower_good.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "750" // Speed of projectile.
// Attributes
//----------------------------------------------------------------
"AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
"AttributeBaseStrength" "0" // Base strength
"AttributeStrengthGain" "0" // Strength bonus per level.
"AttributeBaseIntelligence" "0" // Base intelligence
"AttributeIntelligenceGain" "0" // Intelligence bonus per level.
"AttributeBaseAgility" "0" // Base agility
"AttributeAgilityGain" "0" // Agility bonus per level.
// Bounty
//----------------------------------------------------------------
"BountyGoldMin" "650" // Gold earned min.
"BountyGoldMax" "950" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion.
"ProjectileCollisionSize" "50"
"RingRadius" "130"
"HealthBarOffset" "350"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air
"MovementSpeed" "0" // Speed
"MovementTurnRate" "1.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "4500" // Base health.
"StatusHealthRegen" "5" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_GOODGUYS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900" // Range of vision during day light.
"VisionNighttimeRange" "800" // Range of vision at night time.
}