Как изменить стандартное здоровье героя?

Terrorbetch

Пользователь
24 Ноя 2021
18
0
Проект
Кастомные карты
Здравствуйте, не могу понять как выдать герою базовое здоровье, не через силу, а что бы именно цифры на хилтбаре.
Не могу найти нужную строчку в коде, а вернее ее нету, кто знает помогите пожалуйста.
Код:
"npc_dota_hero_lion"
    {
        "Model"        "models/heroes/lion/lion.vmdl"
        "IdleExpression"        "scenes/lion/lion_exp_idle_01.vcd"
        "SoundSet"        "Hero_Lion"
        "Enabled"        "1"
        "BotImplemented"        "1"
        "HeroPool1"        "1"
        "HeroPool2"        "1"
        "HeroUnlockOrder"        "0"
        "Role"            "Support,Disabler,Nuker,Initiator"
        "Rolelevels"    "2,3,3,2"
        "Complexity"    "1"
        "Team"        "Bad"
        "HeroID"        "26"
        "HeroOrderID"    "9"
        "ModelScale"        "0.700000"
        "LoadoutScale"        "0.820000"
        "VersusScale"        "0.750000"
        "SpectatorLoadoutScale" "0.8"
        "HeroGlowColor"        "110 50 165"
        "PickSound"        "lion_lion_spawn_01"
        "BanSound"        "lion_lion_anger_03"
        "CMEnabled"        "1"
        "workshop_guide_name"        "Lion"
        "new_player_enable"        "1"
        "SimilarHeroes"    "27,79,31"
        "LastHitChallengeRival"        "npc_dota_hero_witch_doctor"
        "HeroSelectSoundEffect"        "Hero_Lion.Pick"
        "GibType"        "default"
        "Ability1"        "lion_impale"
        "Ability2"        "lion_voodoo"
        "Ability3"        "lion_mana_drain"
        "Ability4"        "generic_hidden"
        "Ability5"        "generic_hidden"
        "Ability6"        "lion_finger_of_death"
        "Ability10"        "special_bonus_unique_lion_6"
        "Ability11"        "special_bonus_unique_lion_3"
        "Ability12"        "special_bonus_unique_lion_10"
        "Ability13"        "special_bonus_unique_lion_11"
        "Ability14"        "special_bonus_unique_lion_8"
        "Ability15"        "special_bonus_unique_lion_5"
        "Ability16"        "special_bonus_unique_lion_manadrain_damage"
        "Ability17"        "special_bonus_unique_lion_4"
        "ArmorPhysical"        "1"
        "AttackCapabilities"        "DOTA_UNIT_CAP_RANGED_ATTACK"
        "AttackDamageMin"        "31"
        "AttackDamageMax"        "37"
        "AttackRate"        "1.600000"
        "TurnRate"            "0.8"
        "BaseAttackSpeed"        "115"
        "AttackAnimationPoint"        "0.430000"
        "AttackAcquisitionRange"        "800"
        "AttackRange"        "600"
        "ProjectileModel"        "particles/units/heroes/hero_lion/lion_base_attack.vpcf"
        "ProjectileSpeed"        "900"
        "AttributePrimary"        "DOTA_ATTRIBUTE_INTELLECT"
        "AttributeBaseStrength"        "21"
        "AttributeStrengthGain"        "2.500000"
        "AttributeBaseIntelligence"        "18"
        "AttributeIntelligenceGain"        "3.800000"
        "AttributeBaseAgility"        "19"
        "AttributeAgilityGain"        "1.700000"
        "MovementSpeed"        "290"
        "BoundsHullName"        "DOTA_HULL_SIZE_HERO"
        "precache"
        {
            "model"        "models/props_gameplay/frog.vmdl"
        }
        "VoiceFile"        "soundevents/voscripts/game_sounds_vo_lion.vsndevts"
        "particle_folder"        "particles/units/heroes/hero_lion"
        "GameSoundsFile"        "soundevents/game_sounds_heroes/game_sounds_lion.vsndevts"
        "RenderablePortrait"
        {
            "Particles"
            {
                "particles/units/heroes/hero_lion/lion_loadout.vpcf"        "loadout"
            }
        }
        "ItemSlots"
        {
            "0"
            {
                "SlotIndex"        "0"
                "SlotName"        "weapon"
                "SlotText"        "#LoadoutSlot_Weapon"
                "TextureWidth"        "256"
                "TextureHeight"        "256"
                "MaxPolygonsLOD0"        "2500"
                "MaxPolygonsLOD1"        "1000"
            }
            "1"
            {
                "SlotIndex"        "1"
                "SlotName"        "head"
                "SlotText"        "#LoadoutSlot_Head_Accessory"
                "TextureWidth"        "512"
                "TextureHeight"        "512"
                "MaxPolygonsLOD0"        "3000"
                "MaxPolygonsLOD1"        "1200"
            }
            "2"
            {
                "SlotIndex"        "2"
                "SlotName"        "arms"
                "SlotText"        "#LoadoutSlot_LeftArm"
                "TextureWidth"        "256"
                "TextureHeight"        "256"
                "MaxPolygonsLOD0"        "2500"
                "MaxPolygonsLOD1"        "1000"
            }
            "3"
            {
                "SlotIndex"        "3"
                "SlotName"        "back"
                "SlotText"        "#LoadoutSlot_Armor"
                "TextureWidth"        "512"
                "TextureHeight"        "512"
                "MaxPolygonsLOD0"        "2500"
                "MaxPolygonsLOD1"        "1000"
            }
            "4"
            {
                "SlotIndex"        "4"
                "SlotName"        "shoulder"
                "SlotText"        "#LoadoutSlot_Shoulder"
                "TextureWidth"        "512"
                "TextureHeight"        "512"
                "MaxPolygonsLOD0"        "2500"
                "MaxPolygonsLOD1"        "1000"
            }
            "5"
            {
                "SlotIndex"        "5"
                "SlotName"        "taunt"
                "SlotText"        "#LoadoutSlot_Taunt"
            }
            "6"
            {
                "SlotIndex"        "6"
                "SlotName"        "ability_effects_1"
                "SlotText"        "lion_impale"
                "DisplayInLoadout" "0"
            }
            "7"
            {
                "SlotIndex"        "7"
                "SlotName"        "ability_effects_2"
                "SlotText"        "lion_voodoo"
                "DisplayInLoadout" "0"
            }
            "8"
            {
                "SlotIndex"        "8"
                "SlotName"        "ability_effects_3"
                "SlotText"        "lion_mana_drain"
                "DisplayInLoadout" "0"
            }
            "9"
            {
                "SlotIndex"        "9"
                "SlotName"        "ability_effects_4"
                "SlotText"        "lion_finger_of_death"
                "DisplayInLoadout" "0"
            }
        }
        "Bot"
        {
            "SupportsEasyMode"    "1"
            "Loadout"
            {
                "item_tango"        "ITEM_CONSUMABLE | ITEM_SELLABLE"
                "item_branches"        "ITEM_CORE"
                "item_branches"        "ITEM_CORE"
                "item_magic_stick"        "ITEM_CORE"
                "item_recipe_magic_wand"        "ITEM_CORE"
                "item_magic_wand"        "ITEM_DERIVED | ITEM_SELLABLE"

                "item_boots"                "ITEM_CORE"
                "item_wind_lace"            "ITEM_CORE"
                "item_ring_of_regen"        "ITEM_CORE"
                "item_tranquil_boots"        "ITEM_DERIVED"       

                "item_blink"        "ITEM_CORE"
            
                "item_point_booster"        "ITEM_EXTENSION"
                "item_ogre_axe"                "ITEM_EXTENSION"
                "item_staff_of_wizardry"    "ITEM_EXTENSION"
                "item_blade_of_alacrity"    "ITEM_EXTENSION"
                "item_ultimate_scepter"        "ITEM_DERIVED"

                "item_energy_booster"        "ITEM_EXTENSION"
                "item_sobi_mask"            "ITEM_EXTENSION"
                "item_recipe_aether_lens"    "ITEM_EXTENSION"
                "item_aether_lens"            "ITEM_DERIVED"

                "item_void_stone"        "ITEM_LUXURY"
                "item_mystic_staff"        "ITEM_LUXURY"
                "item_ultimate_orb"        "ITEM_LUXURY"
                "item_sheepstick"        "ITEM_DERIVED"

                "item_staff_of_wizardry"        "ITEM_LUXURY"
                "item_crown"            "ITEM_LUXURY"
                "item_recipe_dagon"        "ITEM_LUXURY"
                "item_dagon"            "ITEM_DERIVED"
                "item_recipe_dagon"        "ITEM_LUXURY"
                "item_dagon_2"            "ITEM_DERIVED"
                "item_recipe_dagon"        "ITEM_LUXURY"
                "item_dagon_3"            "ITEM_DERIVED"
                "item_recipe_dagon"        "ITEM_LUXURY"
                "item_dagon_4"            "ITEM_DERIVED"
                "item_recipe_dagon"        "ITEM_LUXURY"
                "item_dagon_5"            "ITEM_DERIVED"
            }
            "Build"
            {
                "1"        "lion_impale"
                "2"        "lion_voodoo"
                "3"        "lion_impale"
                "4"        "lion_mana_drain"
                "5"        "lion_impale"
                "6"        "lion_finger_of_death"
                "7"        "lion_impale"
                "8"        "lion_mana_drain"
                "9"        "lion_mana_drain"
                "10"        "special_bonus_unique_lion_3"
                "11"        "lion_mana_drain"
                "12"        "lion_finger_of_death"
                "13"        "lion_voodoo"
                "14"        "lion_voodoo"
                "15"        "special_bonus_unique_lion_10"
                "16"        "lion_voodoo"
                "17"        ""
                "18"        "lion_finger_of_death"
                "19"        ""
                "20"        "special_bonus_unique_lion_8"
                "21"        ""
                "22"        ""
                "23"        ""
                "24"        ""
                "25"        "special_bonus_unique_lion_manadrain_damage"
            }
            "HeroType"        "DOTA_BOT_GANKER | DOTA_BOT_STUN_SUPPORT | DOTA_BOT_NUKER"
            "LaningInfo"
            {
                "SoloDesire"        "1"
                "RequiresBabysit"        "0"
                "ProvidesBabysit"        "2"
                "SurvivalRating"        "2"
                "RequiresFarm"        "1"
                "ProvidesSetup"        "2"
                "RequiresSetup"        "0"
            }
        }
    }
 
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