Никак не могу понять почему не открывается панель при начале игры, всё остальное из функции Lua работает, а панель не вылазит
Lua:
function underdark_gamemode:StartRun()
CustomGameEventManager:Send_ServerToAllClients("show_reward_panel", {})
end
JavaScript:
function CreateRewardPanel() {
const rootPanel = $.CreatePanel("Panel", $.GetContextPanel(), "reward-menu")
rootPanel.BLoadLayoutSnippet("rewardPanel")
}
GameEvents.Subscribe("show_reward_panel", CreateRewardPanel)
CSS:
.root {
width: 100%;
height: 100%;
}
#reward-menu {
background-color: darkslategray;
horizontal-align: center;
vertical-align: center;
min-width: 600px;
height: 400px;
padding: 20px;
}
#reward-get-label {
horizontal-align: center;
vertical-align: top;
margin-top: 5px;
color:white;
font-size: 50px;
}
#reward-block {
flow-children: right;
horizontal-align: center;
vertical-align: center;
}
.reward-one {
width: 100px;
height: 100px;
margin-left: 40px;
}
XML:
<root>
<styles>
<include src="file://{resources}/styles/custom_game/give_reward.css" />
</styles>
<scripts>
<include src="file://{resources}/scripts/custom_game/give_reward.js" />
</scripts>
<snippets>
<snippet name="rewardPanel">
<Panel>
<Label id="reward-get-label" text="Выберите награду" />
<Panel id="reward-block">
<DOTAAbilityImage class="reward-one" abilityname="antimage_mana_break" showtooltip="true" />
<DOTAAbilityImage class="reward-one" abilityname="antimage_mana_break" showtooltip="true" />
<DOTAAbilityImage class="reward-one" abilityname="antimage_mana_break" showtooltip="true" />
</Panel>
</Panel>
</snippet>
</snippets>
<Panel class="root">
</Panel>
</root>