Вобщем я сделал равшана себе в карту заменил его параметры в npc_units_custom.txt
и всё хорошо, но вот здоровье не изменилось. Атака, скорость атаки, хп реген, способности поменялись, а вот здоровье так и осталось 7500. Как так?
и всё хорошо, но вот здоровье не изменилось. Атака, скорость атаки, хп реген, способности поменялись, а вот здоровье так и осталось 7500. Как так?
Код:
"npc_dota_roshan"
{
// General
//
"BaseClass" "npc_dota_roshan" // Class of entity of link to.
"Model" "models/creeps/roshan/roshan.vmdl" // Model.
"SoundSet" "Roshan" // Name of sound set.
"ModelScale" "1"
"Level" "10"
"IsAncient" "1"
"MinimapIconSize" "700"
// Abilities
//----------------------------------------------------------------
"Ability1" "roshan_spell_block" // Ability 1.
"Ability2" "silencer_global_silence" // Ability 2.
"Ability3" "" // Ability 3.
"Ability4" "" // Ability 4.
"Ability5" "" // Ability 5.
"Ability6" "" // Ability 6 - Extra.
"Ability7" "" // Ability 7 - Extra.
"Ability8" "" // Ability 8 - Extra.
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "1" // Physical protection.
"MagicalResistance" "50" // Magical protection (percentage).
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageMin" "1" // Damage range min.
"AttackDamageMax" "2" // Damage range max.
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "2.5" // Speed of attack.
"AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "150" // Range within a target can be acquired.
"AttackRange" "128" // Range within a target can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_goodguy.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1000" // Speed of projectile.
// Bounty
//----------------------------------------------------------------
"BountyXP" "20" // Experience earn.
"BountyGoldMin" "200" // Gold earned min.
"BountyGoldMax" "300" // Gold earned max.
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion.
"RingRadius" "110"
"HealthBarOffset" "400"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air
"MovementSpeed" "200" // Speed
"MovementTurnRate" "1.0" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "10" // Base health.
"StatusHealthRegen" "0" // Health regeneration rate.
"StatusMana" "0" // Base mana.
"StatusManaRegen" "0" // Mana regeneration rate.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1000" // Range of vision during day light.
"VisionNighttimeRange" "1000" // Range of vision at night time.
// Inventory
//----------------------------------------------------------------
"HasInventory" "1"
}
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