Вообщем ситуация такова,портировал старую кастомку,работала несколько патчей отлично,я вообщем то не занимался ей,и недавно начал крашиться клиент при запуске кастомки,как при запуске через вкладку игротека,так и через консоль в воркшоп тулс.В консоли ничего не замечаю,помогите пожайлуста
После последней строчки клиент тупо закрываеться полностью
Код:
[ ]: ] dota_launch_custom_game dota2duel duel_1v1
[ Console ]: Loading custom game "dota2duel" with map "duel_1v1"
[ HostStateManager ]: CHostStateMgr::QueueNewRequest( Loading (duel_1v1), 2 )
[ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [dota2duel]
[ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
[ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 77.700
[ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
[ stringtables ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
[ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
[ Server ]: SV: Server shutting down: 55
[ Server ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[ Server ]: SV: Disconnect client 'ÐлÑнк на Ðази' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[ stringtables ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 77.725
[ EngineServiceManager ]: Mounting addon 'dota2duel'
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[ Client ]: LoadingDisplay changed from NONE to LOADING (map="")
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 147 (713 input number was)
[ W Console ]: Unknown command or convar 'voicerecord_toggle'!
[ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 78.061
[ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 78.061
[ Client ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (dota2duel)
[ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [dota2duel]
[ Networking ]: Network socket 'server' opened on port 27015
[ Server ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[ Server ]: SV: maxplayers set to 64
[ W General ]: ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
[ General ]: Initializing script VM...
[ General ]: ...done
[ Server ]: SV: Executing listen server config file
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
[ W SteamNetSockets ]: steamnetworkingsockets_lowlevel.cpp (56) : Assertion Failed: SteamDatagramTransportLock held for 149.5ms!
[ W ResourceSystem ]: Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
[ W SchemaSystemUtils ]: WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
[ Server ]: SV: Spawn Server: duel_1v1
[ Server ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[ Server ]: SV: Connection to Steam servers successful.
[ Server ]: SV: VAC secure mode is activated.
[ W SchemaSystemUtils ]: WARNING: Schema upconversion occuring for large data (1462kb): maps/duel_1v1/world_physics.vphys
[ W SchemaSystemUtils ]: WARNING: Schema upconversion occuring for large data (137kb): maps/duel_1v1/worldnodes/node000.vwnod
[ GCClient ]: Received server welcome from GC.
[ General ]: GC Connection established for server version 2335
[ W General ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[ VScript ]: [Timers] creating Timers
[ VScript ]: [PHYSICS] creating Physics
[ VScript ]: [PROJECTILES] creating Projectiles
[ Server ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[ Client ]: CL: Connected to 'loopback'
[ Server ]: SV: Sending server info to client 'ÐлÑнк на Ðази' at loopback
[ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
[ Client ]: Game: "Dota 2"
[ Client ]: Map: "duel_1v1"
[ Client ]: Players: 1 (0 bots) / 64 humans
[ Client ]: Build: 7560 (revision 4070415)
[ Client ]: Server Number: 2
[ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
[ W General ]: ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
[ General ]: Initializing script VM...
[ General ]: ...done
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[ Client ]: CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
[ General ]: Loading custom UI:
[ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.013797 seconds
[ Server ]: SV: "ÐлÑнк на Ðази<1><[U:1:110635312]><>" STEAM USERID validated
[ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[ Server ]: SV: IGameSystem::LoopActivateAllSystems
[ Host ]: HO: IGameSystem::LoopActivateAllSystems
[ W General ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[ W General ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[ Console ]: RegisterConVar 0x000001989A3AD830 = map_duel_1v1_bmd_spew
[ Developer ]: XboxDVRCheck: AllowGameDVR = 0x00000001 (e0x00000006)
[ Developer ]: XboxDVRCheck: AppCaptureEnabled = 0x00000000 (e0x00000002)
[ Developer ]: XboxDVRCheck: GameDVR_Enabled = 0x00000001 (e0x00000000)
[ ]: Disconnected From 'Localhost:29000'
[ ]: Connecting To 'Localhost:29000'
[ ]: Connected To 'Localhost:29000'
Последнее редактирование модератором: