Краш клиента в кастомке

  • Автор темы Автор темы mazhura
  • Дата начала Дата начала

mazhura

Пользователь
5 Янв 2016
37
0
Вообщем ситуация такова,портировал старую кастомку,работала несколько патчей отлично,я вообщем то не занимался ей,и недавно начал крашиться клиент при запуске кастомки,как при запуске через вкладку игротека,так и через консоль в воркшоп тулс.В консоли ничего не замечаю,помогите пожайлуста
Код:
[            ]: ] dota_launch_custom_game dota2duel duel_1v1
[  Console       ]: Loading custom game "dota2duel" with map "duel_1v1"
[  HostStateManager   ]: CHostStateMgr::QueueNewRequest( Loading (duel_1v1), 2 )
[  EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [dota2duel]
[  Client        ]: CL: IGameSystem::LoopDeactivateAllSystems
[  General       ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 77.700
[  Client        ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
[  stringtables     ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[  Server        ]: SV: IGameSystem::LoopDeactivateAllSystems
[  Host         ]: HO: IGameSystem::LoopDeactivateAllSystems
[  Server        ]: SV: Server shutting down: 55
[  Server        ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[  Server        ]: SV: Disconnect client 'Блінк на Лази' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[  stringtables     ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[  General       ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 77.725
[  EngineServiceManager ]: Mounting addon 'dota2duel'
[  General       ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[  Client        ]: LoadingDisplay changed from NONE to LOADING (map="")
[ W Panorama       ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 147 (713 input number was)
[ W Console       ]: Unknown command or convar 'voicerecord_toggle'!
[  General       ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 78.061
[  General       ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 78.061
[  Client        ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (dota2duel)
[  EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [dota2duel]
[  Networking      ]: Network socket 'server' opened on port 27015
[  Server        ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[  Server        ]: SV: maxplayers set to 64
[ W General       ]: ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
[  General       ]: Initializing script VM...
[  General       ]: ...done
[  Server        ]: SV: Executing listen server config file
[  General       ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[  Server        ]: SV: CGameRulesGameSystem::GameInit installed game rules
[ W SteamNetSockets   ]: steamnetworkingsockets_lowlevel.cpp (56) : Assertion Failed: SteamDatagramTransportLock held for 149.5ms!
[ W ResourceSystem    ]: Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
[ W SchemaSystemUtils  ]: WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
[  Server        ]: SV: Spawn Server: duel_1v1
[  Server        ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[  Server        ]: SV: Connection to Steam servers successful.
[  Server        ]: SV: VAC secure mode is activated.
[ W SchemaSystemUtils  ]: WARNING: Schema upconversion occuring for large data (1462kb): maps/duel_1v1/world_physics.vphys
[ W SchemaSystemUtils  ]: WARNING: Schema upconversion occuring for large data (137kb): maps/duel_1v1/worldnodes/node000.vwnod
[  GCClient       ]: Received server welcome from GC.
[  General       ]: GC Connection established for server version 2335
[ W General       ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[  VScript       ]: [Timers] creating Timers
[  VScript       ]: [PHYSICS] creating Physics
[  VScript       ]: [PROJECTILES] creating Projectiles
[  Server        ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[  Client        ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[  Client        ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[  Client        ]: CL: Connected to 'loopback'
[  Server        ]: SV: Sending server info to client 'Блінк на Лази' at loopback
[  Server        ]: SV: WriteInitialSpawnGroups sending 1 groups
[  Client        ]: Game: "Dota 2"
[  Client        ]: Map: "duel_1v1"
[  Client        ]: Players: 1 (0 bots) / 64 humans
[  Client        ]: Build: 7560 (revision 4070415)
[  Client        ]: Server Number: 2
[  SignonState     ]: CL: CNetworkGameClient::ProcessServerInfo
[ W General       ]: ILocalize::AddFile() failed to load file "resource/addon_russian.txt".
[  General       ]: Initializing script VM...
[  General       ]: ...done
[  General       ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[  Client        ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[  Client        ]: CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[  Client        ]: CL: CGameRulesGameSystem::GameInit installed game rules
[  General       ]: Loading custom UI:
[  General       ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.013797 seconds
[  Server        ]: SV: "Блінк на Лази<1><[U:1:110635312]><>" STEAM USERID validated
[  Client        ]: CL: CGameClientConnectPrerequisite connection succeeded
[  General       ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[  Server        ]: SV: IGameSystem::LoopActivateAllSystems
[  Host         ]: HO: IGameSystem::LoopActivateAllSystems
[ W General       ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[ W General       ]: ConVarRef map_duel_1v1_bmd_spew doesn't point to an existing ConVar
[  Console       ]: RegisterConVar 0x000001989A3AD830 = map_duel_1v1_bmd_spew
[  Developer      ]: XboxDVRCheck: AllowGameDVR = 0x00000001 (e0x00000006)
[  Developer      ]: XboxDVRCheck: AppCaptureEnabled = 0x00000000 (e0x00000002)
[  Developer      ]: XboxDVRCheck: GameDVR_Enabled = 0x00000001 (e0x00000000)
[            ]: Disconnected From 'Localhost:29000'
[            ]: Connecting To 'Localhost:29000'
[            ]: Connected To 'Localhost:29000'
После последней строчки клиент тупо закрываеться полностью
 
Последнее редактирование модератором:
Недавно - после обновы 7.00? Там много чего было в процессе и тяжело сказать, что у тебя может крашить игру.

Лично я ничего явного не увидел в твоей консоли. Боюсь, что тебе придется попросту заново все реализовывать.

Хотя, может, кто-то что-то и поймет.
 
Начинаешь удалять код и все остальное пока не пофиксится.
 
Реклама: