"demon_king"
{
// General
//----------------------------------------------------------------
"BaseClass" "npc_dota_creature" // Базовый класс
"Model" "models/heroes/dragon_knight/dragon_knight.vmdl" // Модель
"ModelScale" "0.8" // Размер модели
"Level" "25" // Уровень
// Abilities
//----------------------------------------------------------------
"Ability1" ""
"Ability2" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "2"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "500"
"AttackDamageMax" "500"
"AttackRate" "1.35"
"AttackAnimationPoint" "0.5"
"AttackAcquisitionRange" "500"
"AttackRange" "900"
// Bounty
//----------------------------------------------------------------
"BountyXP" "5000"
"BountyGoldMin" "10000"
"BountyGoldMax" "10000"
// Bounds
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_HERO"
"RingRadius" "70"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "0"
"MovementTurnRate" "0.6"
// Status
//----------------------------------------------------------------
"StatusHealth" "10000"
"StatusHealthRegen" "10"
"StatusMana" "0"
"StatusManaRegen" "0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1400"
"VisionNighttimeRange" "800"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
"UnitRelationShipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}